Endgame / Spiral AbyssAbyss Theater Onslaught Abyssal Moon blessing: Swirl and Stellar Swirl release a shockwave dealing True DMG (once every 4 s)
Floor 9 Floor 10 Floor 11 Floor 12 Floor 9 Edit enemy levels 72–76 Disorder Stellar Swirl DMG +50%Chamber 9-1 ★ Time left over 60 / 180 / 300 s Chamber 9-2 ★ Time left over 60 / 180 / 300 s Half 1 Winged Halberd-Knight Volkodlak Basher 12 enemies
Half 2 Cutting Edge Fire Support Ground Effect Landcruiser ×2 appear one after another
Chamber 9-3 ★ Time left over 180 / 300 / 420 s Teams for floor 9 1st half: Stellar Swirl Built right for the floor's disorder
1st half: no 5★ A free Stellar Swirl option
2nd half: Overloaded with no 5★ Floor 10 Edit enemy levels 80–85 Disorder Stellar-Conduct DMG +50%Chamber 10-1 ★ Time left over 60 / 180 / 300 s Chamber 10-2 ★ Time left over 60 / 180 / 300 s Chamber 10-3 ★ Time left over 180 / 300 / 420 s Half 1 Glaciomancer Glacial Warden 5 enemies
Teams for floor 10 1st half: Stellar-Conduct Built right for the floor's disorder
1st half: Mavuika Pyro quickly breaks the Glacial Warden's shields in chamber 10-3
Floor 11 Edit enemy levels 88–92 Disorder 1st half: Anemo DMG Bonus +60%Disorder 2nd half: Electro DMG Bonus +60%Teams for floor 11 1st half: Stellar Swirl Alyosha draws enemies away from the monolith, Sucrose groups them
1st half: Stellar-Conduct 2nd half: Lunar-Charged The floor's Electro DMG Bonus fits it perfectly
Floor 12 Edit enemy levels 95–100 Disorder 1st half: Swirl DMG +200%, Stellar Swirl DMG +75%, Anemo DMG Bonus +60%Disorder 2nd half: Electro-Charged DMG +200%, Lunar-Charged DMG +75%, Electro DMG Bonus +60%Chamber 12-1 ★ Time left over 180 / 300 / 420 s Chamber 12-2 ★ Time left over 180 / 300 / 420 s Chamber 12-3 ★ Time left over 180 / 300 / 420 s Half 1 Churin · hardened single boss
Half 2 Sigurd · hardened most enemies are shielded — break them with Electro-Charged / Lunar-Charged
Teams for floor 12 1st half: Stellar Swirl A direct fit for the floor buff and the blessing
1st half: Stellar-Conduct 2nd half: Lunar-Charged Top pick: the floor buff is made for it
2nd half: Lunar-Crystallize 1st half: Swirl and Stellar Swirl Anemo + Hydro or Pyro or Electro or Cryo
You need an Anemo character plus an element to Swirl: the floor boosts Swirl DMG by 200% and the blessing adds True DMG on every Swirl. Every enemy is a single boss.
2nd half: Electro-Charged and Lunar-Charged Electro + Hydro
You need Electro and Hydro: the floor boosts Electro-Charged by 200% and Lunar-Charged by 75%, and most enemies hide behind shields that this reaction breaks efficiently.
Check your teams Sources: Game8 , timesaver.gg , allthings.how , Game8 — floor 9 , Game8 — floor 10 , Game8 — floor 11 , timesaver.gg — floor 11