Spiral Abyss

Version 7.0 — floors 9–12

SwirlLunar-Charged
September 16 — October 16…until reset

Abyssal Moon blessing: Swirl and Stellar Swirl release a shockwave dealing True DMG (once every 4 s)

Floor 9 Edit enemy levels 72–76

  • Disorder Stellar Swirl DMG +50%

Chamber 9-1

★ Time left over 60 / 180 / 300 s
Half 1
  • Winged Halberd-Knight
  • Winged Soarer Knight

15 enemies, 3 waves

Half 2
  • Cutting Edge All-Purpose Storm Landcruiser

Chamber 9-2

★ Time left over 60 / 180 / 300 s
Half 1
  • Winged Halberd-Knight
  • Volkodlak Basher

12 enemies

Half 2
  • Cutting Edge Fire Support Ground Effect Landcruiser ×2

appear one after another

Chamber 9-3

★ Time left over 180 / 300 / 420 s
Half 1
  • Rugged Elder Leshy
  • Juvenile Tree Segment

5 enemies

Half 2
  • Cutting Edge Fire Support Ground Effect Landcruiser
  • Cutting Edge All-Purpose Storm Landcruiser

appear at the same time

Teams for floor 9

1st half: Stellar Swirl

Built right for the floor's disorder

1st half: no 5★

A free Stellar Swirl option

2nd half: Lunar-Charged

2nd half: Overloaded with no 5★

Floor 10 Edit enemy levels 80–85

  • Disorder Stellar-Conduct DMG +50%

Chamber 10-1

★ Time left over 60 / 180 / 300 s
Half 1
  • Volkodlak Lobber
  • Volkodlak Raider

15 enemies

Half 2
  • Oprichniki Fireblade Shock Trooper ×2

Chamber 10-2

★ Time left over 60 / 180 / 300 s
Half 1
  • Leomastiff Guard
  • Channel Contact

8 enemies

Half 2
  • Oprichniki Thunderblitz Gvardiya ×2

Chamber 10-3

★ Time left over 180 / 300 / 420 s
Half 1
  • Glaciomancer
  • Glacial Warden

5 enemies

Half 2
  • Oprichniki Thunderblitz Gvardiya
  • Oprichniki Fireblade Shock Trooper
  • Oprichniki Medic

5 enemies

Teams for floor 10

1st half: Stellar-Conduct

Built right for the floor's disorder

1st half: Mavuika

Pyro quickly breaks the Glacial Warden's shields in chamber 10-3

2nd half: Lunar-Charged

2nd half: Lunar-Bloom

Floor 11 Edit enemy levels 88–92

  • Disorder 1st half: Anemo DMG Bonus +60%
  • Disorder 2nd half: Electro DMG Bonus +60%

Chamber 11-1

★ Monolith durability above 20 / 40 / 60%
Half 1
  • Volkodlak Sharpshooter ×20
  • Volkodlak Lobber ×10

monolith defense, 10 waves

Half 2
  • Cutting Edge All-Purpose Scout Landcruiser ×8
  • Cutting Edge Fire Support Ground Effect Landcruiser ×8
  • Force Recon Ground Effect Landcruiser ×8

monolith defense

Chamber 11-2

★ Time left over 60 / 180 / 300 s
Half 1
  • Eremite Stone Enchanter
  • Glacial Warden
  • Glaciomancer ×2
  • Rugged Elder Leshy
  • Juvenile Tree Segment ×2
Half 2
  • Tainted Water-Splitting Phantasm
  • Tainted Water-Spouting Phantasm

appear one after another

Chamber 11-3

★ Time left over 180 / 300 / 420 s
Half 1
  • Construction Specialist Mek
  • Ruin Drake: Earthguard
Half 2
  • Wilderness Hunter
  • Wilderness Exile ×2

Teams for floor 11

1st half: Stellar Swirl

Alyosha draws enemies away from the monolith, Sucrose groups them

1st half: Stellar-Conduct

2nd half: Lunar-Charged

The floor's Electro DMG Bonus fits it perfectly

Floor 12 Edit enemy levels 95–100

  • Disorder 1st half: Swirl DMG +200%, Stellar Swirl DMG +75%, Anemo DMG Bonus +60%
  • Disorder 2nd half: Electro-Charged DMG +200%, Lunar-Charged DMG +75%, Electro DMG Bonus +60%

Chamber 12-1

★ Time left over 180 / 300 / 420 s
Half 1
  • Chimeric Burrowbeast · hardened

single boss

Half 2
  • Wilderness Exile ×9
  • Oprichniki Fireblade Shock Trooper · "Raskolnikov"

Chamber 12-2

★ Time left over 180 / 300 / 420 s
Half 1
  • Immortal Construct

single boss

Half 2
  • Fisher of Hidden Depths ×4
  • Lord of the Hidden Depths: Whisperer of Nightmares

Chamber 12-3

★ Time left over 180 / 300 / 420 s
Half 1
  • Churin · hardened

single boss

Half 2
  • Sigurd · hardened

most enemies are shielded — break them with Electro-Charged / Lunar-Charged

Teams for floor 12

1st half: Stellar Swirl

A direct fit for the floor buff and the blessing

1st half: Stellar-Conduct

1st half: Wriothesley

2nd half: Lunar-Charged

Top pick: the floor buff is made for it

2nd half: Lunar-Bloom

2nd half: Lunar-Crystallize

1st half: Swirl and Stellar Swirl

Anemo+HydroorPyroorElectroorCryo

You need an Anemo character plus an element to Swirl: the floor boosts Swirl DMG by 200% and the blessing adds True DMG on every Swirl. Every enemy is a single boss.

2nd half: Electro-Charged and Lunar-Charged

Electro+Hydro

You need Electro and Hydro: the floor boosts Electro-Charged by 200% and Lunar-Charged by 75%, and most enemies hide behind shields that this reaction breaks efficiently.

Check your teams

Sources: Game8, timesaver.gg, allthings.how, Game8 — floor 9, Game8 — floor 10, Game8 — floor 11, timesaver.gg — floor 11