Profile
A boy who lives among the wolves in Wolvendom of Mondstadt, away from human civilization. As agile as lightning.
Stats at level
Lv.- Base HP
- 11,962
- Base ATK
- 234
- Base DEF
- 751
- Physical DMG Bonus
- 30.0%
Build patch 7.1, updated 9/24/2026
Main DPS
Weapons
- 1
Gest of the Mighty Wolf ★★★★★ - 2
A Thousand Blazing Suns ★★★★★ - 3
Beacon of the Reed Sea ★★★★★ - 4
Verdict ★★★★★ - 5
Serpent Spine ★★★★
Artifacts
- 1
A Day Carved From Rising Winds4-piece - 2
Echoes of an Offering4-piece - 3
Gladiator's Finale4-piece - 4
Thundering Fury4-piece - 5
Emblem of Severed Fate4-piece
A short build based on community data: role — main dps, options go from best to fallback. A detailed guide hasn't been written yet.
You can also check
- KeqingMains Quick Guide — KQMEN
Guides by other authors on other sites — in-depth breakdowns written by players.
Sources: genshin.gg. Texts are our own summary. Found a mistake in this build? · Improve this guide
Teams
Also appears in other teams
Is it worth pulling team damage gain, gcsim simulation
How much the whole team's damage grows compared to C0 with Serpent Spine (R5). Gains are cumulative: C2 includes C1.
If you pick one, the weapon gives more — and weapon banner pulls don't use up your character pity either.
How we calculated
The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with Serpent Spine: 79,502 damage per second.
The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17
Talents
Steel Fang
Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Scaling
| 1-Hit DMG | 171.1% |
|---|---|
| 2-Hit DMG | 147.4% |
| 3-Hit DMG | 184% |
| 4-Hit DMG | 243% |
| Charged Attack Cyclic DMG | 123.6% |
| Charged Attack Final DMG | 224% |
| Charged Attack Stamina Cost | 40.0/s |
| Max Duration | 5.0s |
| Plunge DMG | 162.2% |
| Low/High Plunge DMG | 324%/405% |
Claw and Thunder
Hunts his prey using the techniques taught to him by his master and his lupical. Press Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor. Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate. Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration. Hold Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
Scaling
| Press Skill DMG | 359% |
|---|---|
| Hold Skill DMG | 531% |
| Energy Recharge Bonus | 20% per Electro Sigil |
| Energy Regenerated | 5.0 per Electro Sigil Absorbed |
| Electro Sigil duration | 18.0s |
| Press CD | 6.0s |
| Hold CD | 10.0s |
Lightning Fang
Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. The Wolf Within ·Strikes alongside Razor's normal attacks, dealing Electro DMG. ·Raises Razor's ATK SPD and Electro RES. ·Causes Razor to be immune to DMG inflicted by the Electro-Charged status. ·Disables Razor's Charged Attacks. ·Increases Razor's resistance to interruption. These effects end when Razor leaves the battlefield. When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.
Scaling
| Burst DMG | 288% |
|---|---|
| Soul Companion DMG | 43.2% Normal Attack DMG |
| Normal ATK SPD Bonus | 40% |
| Electro RES Bonus | 80% |
| Duration | 15.0s |
| CD | 20.0s |
| Energy Cost | 80 |
Passive talents
Awakening
Decreases Claw and Thunder's CD by 18%. Using Lightning Fang resets the CD of Claw and Thunder.
Hunger
When Razor's Energy is below 50%, increases Energy Recharge by 30%.
Wolvensprint
Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.
Constellations
Wolf's Instinct
Picking up an Elemental Orb or Particle increases Razor's DMG by 10% for 8s.
Suppression
Increases CRIT Rate against opponents with less than 30% HP by 10%.
Soul Companion
Increases the Level of Lightning Fang by 3. Maximum upgrade level is 15.
Bite
When casting Claw and Thunder (Press), opponents hit will have their DEF decreased by 15% for 7s.
Sharpened Claws
Increases the Level of Claw and Thunder by 3. Maximum upgrade level is 15.
Lupus Fulguris
Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG. When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder.