Wolf Boy

Razor

★★★★ElectroClaymore
Constellation
Lupus Minor
Region
Wolvendom
Birthday
September 9
Released in version
1.0
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A boy who lives among the wolves in Wolvendom of Mondstadt, away from human civilization. As agile as lightning.

Stats at level

Lv. 90
Base HP
11,962
Base ATK
234
Base DEF
751
Physical DMG Bonus
30.0%

Build patch 7.1, updated 9/24/2026

Main DPS

Weapons

  1. 1Gest of the Mighty Wolf ★★★★★
  2. 2A Thousand Blazing Suns ★★★★★
  3. 3Beacon of the Reed Sea ★★★★★
  4. 4Verdict ★★★★★
  5. 5Serpent Spine ★★★★

Artifacts

  1. 1A Day Carved From Rising Winds4-piece
  2. 2Echoes of an Offering4-piece
  3. 3Gladiator's Finale4-piece
  4. 4Thundering Fury4-piece
  5. 5Emblem of Severed Fate4-piece
SandsATK%
GobletElectro DMG Bonus
CircletCRIT Rate / DMG
SubstatsEnergy Recharge > CRIT Rate / DMG > ATK%

A short build based on community data: role — main dps, options go from best to fallback. A detailed guide hasn't been written yet.

You can also check

Guides by other authors on other sites — in-depth breakdowns written by players.

Sources: genshin.gg. Texts are our own summary. Found a mistake in this build? · Improve this guide

Teams

Electro-Charged (Razor)

Superconduct (Razor)

Also appears in other teams

2nd half: Overloaded with no 5★

Recommended in: Spiral Abyss

Is it worth pulling team damage gain, gcsim simulation

How much the whole team's damage grows compared to C0 with Serpent Spine (R5). Gains are cumulative: C2 includes C1.

Best 5★ weapon (R1)Gest of the Mighty Wolf
+9.7%
or
C1
First constellationone more copy of the character
+2.8%

If you pick one, the weapon gives more — and weapon banner pulls don't use up your character pity either.

  1. C1+2.8% (+2.8% vs previous)safe to skip
  2. C2+2.7% (−0.1% vs previous)safe to skip
  3. C3+5.8% (+3.1% vs previous)safe to skip
  4. C4+14.4% (+8.6% vs previous)nice, not essential
  5. C5+17.1% (+2.7% vs previous)safe to skip
  6. C6+23.3% (+6.2% vs previous)nice, not essential
How we calculated

The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with Serpent Spine: 79,502 damage per second.

The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17

Talents

Normal Attack

Steel Fang

Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Scaling
1-Hit DMG171.1%
2-Hit DMG147.4%
3-Hit DMG184%
4-Hit DMG243%
Charged Attack Cyclic DMG123.6%
Charged Attack Final DMG224%
Charged Attack Stamina Cost40.0/s
Max Duration5.0s
Plunge DMG162.2%
Low/High Plunge DMG324%/405%
Elemental Skill

Claw and Thunder

Hunts his prey using the techniques taught to him by his master and his lupical. Press Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor. Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate. Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration. Hold Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor.

Scaling
Press Skill DMG359%
Hold Skill DMG531%
Energy Recharge Bonus20% per Electro Sigil
Energy Regenerated5.0 per Electro Sigil Absorbed
Electro Sigil duration18.0s
Press CD6.0s
Hold CD10.0s
Elemental Burst

Lightning Fang

Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. The Wolf Within ·Strikes alongside Razor's normal attacks, dealing Electro DMG. ·Raises Razor's ATK SPD and Electro RES. ·Causes Razor to be immune to DMG inflicted by the Electro-Charged status. ·Disables Razor's Charged Attacks. ·Increases Razor's resistance to interruption. These effects end when Razor leaves the battlefield. When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.

Scaling
Burst DMG288%
Soul Companion DMG43.2% Normal Attack DMG
Normal ATK SPD Bonus40%
Electro RES Bonus80%
Duration15.0s
CD20.0s
Energy Cost80

Passive talents

Awakening

Decreases Claw and Thunder's CD by 18%. Using Lightning Fang resets the CD of Claw and Thunder.

Hunger

When Razor's Energy is below 50%, increases Energy Recharge by 30%.

Wolvensprint

Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.

Constellations

C1

Wolf's Instinct

Picking up an Elemental Orb or Particle increases Razor's DMG by 10% for 8s.

C2

Suppression

Increases CRIT Rate against opponents with less than 30% HP by 10%.

C3

Soul Companion

Increases the Level of Lightning Fang by 3. Maximum upgrade level is 15.

C4

Bite

When casting Claw and Thunder (Press), opponents hit will have their DEF decreased by 15% for 7s.

C5

Sharpened Claws

Increases the Level of Claw and Thunder by 3. Maximum upgrade level is 15.

C6

Lupus Fulguris

Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG. When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder.

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