Profile
A young lady who has inherited trace amounts of non-human blood. She is the incredibly popular bartender of the Cat's Tail tavern.
Stats at level
Lv.- Base HP
- 9,570
- Base ATK
- 212
- Base DEF
- 601
- Cryo DMG Bonus
- 24.0%
Build patch 7.1, updated 10/3/2026
Support: shield, healing and Cryo
Weapons
- 1
Favonius Warbow ★★★★Best for the team: energy particles - 2
Sacrificial Bow ★★★★ - 3
Elegy for the End ★★★★★5★, buffs the team - 4
Recurve Bow ★★★3★, stronger shield and healing
Artifacts
- 1
Noblesse Oblige4-piece, if no one else in the team wears it - 2
Tenacity of the Millelith4-piece - 3

Tenacity of the Millelith + Maiden Beloved2 + 2, more healing - 4

Tenacity of the Millelith + Emblem of Severed Fate2 + 2, if you're short on energy - 5
Instructor4-piece, budget
In short: Diona is a versatile 4★ support: she shields, heals and applies Cryo. Her shield and healing scale with HP, so she's easy to build: HP% main stats, Energy Recharge in the substats, and almost any artifacts will do.
How she plays: her Skill, Icy Paws, deals Cryo damage and creates a shield that absorbs Cryo damage with 250% effectiveness. Holding it fires five paws instead of two and gives a 75% stronger shield; the more paws hit, the longer the shield lasts. Her Burst, Signature Mix, creates a Drunken Mist field that deals Cryo damage and heals characters inside it. Her passive lowers the ATK of enemies in the mist by 10%.
Stats: HP — the more the better, aim for 20–25k. Energy Recharge 150–180%: her Burst costs 80 energy. Crit Rate only matters with the Favonius Warbow.
Partners: the classic is Freeze with Ayaka or Ganyu, where Diona fills the healer slot and provides Cryo Resonance. In 7.x she fits Sandrone's Stellar-Conduct teams in place of Qiqi: a Cryo healer with a shield. In Superconduct with Eula her shield protects against interruptions.
Constellations: C1 restores 15 energy after her Burst — a good stopping point for light investment. C2 shares the shield with nearby allies. C6 gives characters in the mist +200 Elemental Mastery above 50% HP and +30% incoming healing below 50% HP — a strong buff for reaction teams.
Weaknesses: her Burst field doesn't move, which is awkward against mobile and large enemies. Her own damage is low, so she can't replace an off-field damage dealer.
On the banners: Diona is one of the 4★ characters in the first phase of 7.1 (until October 13) — a convenient time to pick up her constellations.
You can also check
- KeqingMains Quick Guide — KQMEN
Guides by other authors on other sites — in-depth breakdowns written by players.
Sources: Game8, genshin.guru, Genshin-info.ru, Wotpack. Texts are our own summary. Found a mistake in this build? · Improve this guide
Rotation
- E (hold)
- Q
- switch
Legend: E — Skill, E (hold) — hold Skill, Q — Burst, M1-M2-M3 — Normal Attack string, CA — Charged Attack.
Teams
Freeze (Kamisato Ayaka)
Mono Cryo (Kamisato Ayaka)
Sandrone Stellar-Conduct with Diona
Replaces Qiqi: shield and healing in the Cryo slot
Also appears in other teams
Is it worth pulling team damage gain, gcsim simulation
How much the whole team's damage grows compared to C0 with Favonius Warbow (R5). Gains are cumulative: C2 includes C1.
How we calculated
The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with Favonius Warbow: 44,767 damage per second.
The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17
Talents
Kätzlein Style
Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Scaling
| 1-Hit DMG | 71.4% |
|---|---|
| 2-Hit DMG | 66.3% |
| 3-Hit DMG | 90.1% |
| 4-Hit DMG | 85.0% |
| 5-Hit DMG | 106.3% |
| Aimed Shot | 86.7% |
| Fully-Charged Aimed Shot | 223% |
| Plunge DMG | 112.3% |
| Low/High Plunge DMG | 225%/281% |
Icy Paws
Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit. The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target. Press Rapidly fires off 2 Icy Paws. Hold Dashes back quickly before firing 5 Icy Paws. The shield created by a Hold attack will gain a 75% DMG Absorption Bonus. The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration.
Scaling
| Icy Paw DMG | 75.5% per Paw |
|---|---|
| Base Shield DMG Absorption | 13.0% Max HP+1524 |
| Duration | 2.4s per Paw |
| Press CD | 6.0s |
| Hold CD | 15.0s |
Signature Mix
Tosses out a special cold brew that deals AoE Cryo DMG and creates a Drunken Mist in an AoE. Drunken Mist ·Deals continuous Cryo DMG to opponents within the AoE. ·Continuously regenerates the HP of characters within the AoE.
Scaling
| Skill DMG | 144% |
|---|---|
| Continuous Field DMG | 94.8% |
| HP Regeneration Over Time | 9.60% Max HP+1129 |
| Duration | 12.0s |
| CD | 20.0s |
| Energy Cost | 80 |
Passive talents
Cat's Tail Secret Menu
Characters shielded by Icy Paws have their Movement SPD increased by 10% and their Stamina Consumption decreased by 10%.
Drunkards' Farce
Opponents who enter the AoE of Signature Mix have 10% decreased ATK for 15s.
Complimentary Bar Food
When a Perfect Cooking is achieved on a dish with restorative effects, there is a 12% chance to obtain double the product.
Constellations
A Lingering Flavor
Regenerates 15 Energy for Diona after the effects of Signature Mix end.
Shaken, Not Purred
Increases Icy Paws' DMG by 15%, and increases its shield's DMG Absorption by 15%. Additionally, when paws hit their targets, creates a shield for other nearby characters on the field with 50% of the Icy Paws shield's DMG Absorption for 5s.
A—Another Round?
Increases the Level of Signature Mix by 3. Maximum upgrade level is 15.
Wine Industry Slayer
Within the radius of Signature Mix, Diona's charge time for aimed shots is reduced by 60%
Double Shot, on the Rocks
Increases the Level of Icy Paws by 3. Maximum upgrade level is 15.
Cat's Tail Closing Time
Characters within Signature Mix's radius will gain the following effects based on their HP amounts: ·Increases Incoming Healing Bonus by 30% when HP falls below or is equal to 50%. ·Elemental Mastery increased by 200 when HP is above 50%.