Profile
The absolute focus of the stage of judgment, until the final applause sounds.
Stats at level
Lv.- Base HP
- 15,307
- Base ATK
- 244
- Base DEF
- 696
- CRIT Rate
- 24.2%
Build patch 7.1, updated 10/4/2026
Hydro sub DPS and buffer
Weapons
- 1
Splendor of Tranquil Waters ★★★★★Signature - 2
Key of Khaj-Nisut ★★★★★ - 3
Primordial Jade Cutter ★★★★★ - 4
Festering Desire ★★★★Event weapon - 5
Favonius Sword ★★★★If you're short on energy - 6
The Dockhand's Assistant ★★★★
Artifacts
- 1
Golden Troupe4-piece — best option - 2
Tenacity of the Millelith4-piece, if the team benefits more from an ATK buff - 3
Scroll of the Hero of Cinder City4-piece - 4

Golden Troupe + Heart of Depth2 + 2, temporary
In short: Furina is one of the most versatile supports: she boosts the whole team's damage and deals solid off-field Hydro damage herself. Her damage and buffs scale with Max HP, so HP% goes on sands and goblet. Her main set is Golden Troupe: nearly all of her damage comes from her Skill.
How she plays: in Ousia, her Skill, Salon Solitaire, summons three Salon Members. They deal Hydro damage and take HP from allies above 50% HP: the more "donors", the harder they hit, up to 140%. In Pneuma they're replaced by the Singer of Many Waters, who heals. In combat Ousia is almost always used. Her Burst, Let the People Rejoice, starts Universal Revelry: every change in allies' HP grants Fanfare, and Fanfare increases the whole team's damage and incoming healing.
Why she needs a healer: Fanfare builds from both HP loss and healing, so Furina works best with a strong healer. Without one, the team's HP drops and her buff grows slowly.
Stats: HP 35–40k (her second passive scales up to 40k), Crit Rate 60–80%, Crit DMG 160–200%+, Energy Recharge 180%+.
Partners: she suits almost any DPS. In Freeze she sits next to Skirk, Escoffier and Shenhe; in hypercarry with Neuvillette, Xilonen and Kazuha; in Vaporize with Mavuika and Bennett. Good healers for her are Escoffier, Xilonen, Bennett and Kokomi.
Constellations: C1 gives 150 Fanfare at once and raises its cap. C2 is the strongest: Fanfare builds 250% faster and the excess raises Furina's HP. C6 turns her attacks into Hydro and makes her a full main DPS.
Weaknesses: without a healer she loses most of her buff, and switching Arkhe removes the current summons from the field.
You can also check
- KeqingMains Quick Guide — KQMEN
Guides by other authors on other sites — in-depth breakdowns written by players.
Sources: Game8, genshin.guru. Texts are our own summary. Found a mistake in this build? · Improve this guide
Rotation
- Q
- E
- switch
Legend: E — Skill, E (hold) — hold Skill, Q — Burst, M1-M2-M3 — Normal Attack string, CA — Charged Attack.
Teams
Neuvillette team
Also appears in other teams
2nd half: Cryo Skirk
Recommended in: Spiral Abyss, Escoffier, Skirk, Vodyanitsa
Freeze (Kamisato Ayaka)
Recommended in: Escoffier, Kamisato Ayaka, Shenhe
Is it worth pulling team damage gain, gcsim simulation
How much the whole team's damage grows compared to C0 with Festering Desire (R5). Gains are cumulative: C2 includes C1.
If you pick one, the first constellation gives more than the weapon.
How we calculated
The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with Festering Desire: 60,112 damage per second.
The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17
Talents
Soloist's Solicitation
Normal Attack Performs up to 4 consecutive strikes. Charged Attack Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or the Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" is present, their lineup will switch in response. Arkhe: Seats Sacred and Secular At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current Arkhe alignment, dealing Pneuma- or Ousia-aligned Hydro DMG. When Furina takes the field, her starting Arkhe alignment will be Ousia. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Scaling
| 1-Hit DMG | 95.6% |
|---|---|
| 2-Hit DMG | 86.4% |
| 3-Hit DMG | 109.0% |
| 4-Hit DMG | 144.9% |
| Charged Attack DMG | 146.7% |
| Charged Attack Stamina Cost | 20.0 |
| Plunge DMG | 126.4% |
| Low/High Plunge DMG | 253%/316% |
| Spiritbreath Thorn/Surging Blade DMG | 18.7% |
| Spiritbreath Thorn/Surging Blade DMG Interval | 6s/6s |
Salon Solitaire
Invites the guests of the Salon Solitaire to come forth and aid in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment. Ousia Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta. They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP. When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If 1/2/3/4 (or more) characters meet these requirements, the Members' attacks will deal 110%/120%/130%/140% of their original DMG. Pneuma Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals. The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the remaining duration. While the Salon Members or the Singer of Many Waters is on the field, Furina can move on the water's surface.
Scaling
| Ousia Bubble DMG | 14.2% Max HP |
|---|---|
| Duration | 30.0s |
| Gentilhomme Usher DMG | 10.73% Max HP |
| Surintendante Chevalmarin DMG | 5.82% Max HP |
| Mademoiselle Crabaletta DMG | 14.92% Max HP |
| Gentilhomme Usher HP Consumption | 2.4% Max HP |
| Surintendante Chevalmarin HP Consumption | 1.6% Max HP |
| Mademoiselle Crabaletta HP Consumption | 3.6% Max HP |
| Singer of Many Waters Healing | 8.64% Max HP+1017 |
| CD | 20.0s |
Let the People Rejoice
Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes. At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has. When the duration ends, Furina's Fanfare points will be cleared.
Scaling
| Skill DMG | 20.5% Max HP |
|---|---|
| Duration | 18.0s |
| Maximum Fanfare | 300 |
| Fanfare to DMG Increase Conversion Ratio | 0.25% |
| Fanfare to Incoming Healing Bonus Conversion Ratio | 0.10% |
| CD | 15.0s |
| Energy Cost | 60 |
Passive talents
Endless Waltz
When the active character in your party receives healing, if the source of the healing is not Furina herself and the healing overflows, then Furina will heal nearby party members for 2% of their Max HP once every 2s for the next 4s.
Unheard Confession
Every 1,000 points of Furina's Max HP can buff the different Arkhe-aligned Salon Solitaire in the following ways: Will increase Salon Members' DMG dealt by 0.7%, up to a maximum of 28%. Will decrease the Singer of Many Waters' healing interval for nearby active characters by 0.4%, up to a maximum of 16%.
The Sea Is My Stage
Xenochromatic Fontemer Aberrant ability CD decreased by 30%.
Constellations
"Love Is a Rebellious Bird That None Can Tame"
When using Let the People Rejoice, Furina will gain 150 Fanfare. Additionally, Furina's Fanfare limit is increased by 100.
"A Woman Adapts Like Duckweed in Water"
While Let the People Rejoice lasts, Furina's Fanfare gain from increases or decreases in nearby characters' HP is increased by 250%. Each point of Fanfare above the limit will increase Furina's Max HP by 0.35%. Her maximum Max HP increase is 140%.
"My Secret Is Hidden Within Me, No One Will Know My Name"
Increases the Level of Let the People Rejoice by 3. Maximum upgrade level is 15.
"They Know Not Life, Who Dwelt in the Netherworld Not!"
When the Salon Members from Salon Solitaire hit an opponent, or the Singer of Many Waters restores HP to nearby active characters, Furina will restore 4 Energy. This effect can be triggered once every 5s.
"His Name I Now Know, It Is...!"
Increases the Level of Salon Solitaire by 3. Maximum upgrade level is 15.
"Hear Me — Let Us Raise the Chalice of Love!"
When using Salon Solitaire, Furina gains "Center of Attention" for 10s. Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by an amount equivalent to 18% of Furina's max HP. Throughout the duration, Furina's Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment: Arkhe: Ousia Every 1s, all nearby characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration. Arkhe: Pneuma This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina's max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP. During the duration of each instance of "Center of Attention," the above effects can be triggered up to 6 times. "Center of Attention" will end when its effects have triggered 6 times or when the duration expires.