Profile
A vet from the Flower-Feather Clan who cherishes the life he leads alongside all manner of living things — people, animals, you name it.
Stats at level
Lv.- Base HP
- 10,081
- Base ATK
- 178
- Base DEF
- 605
- Elemental Mastery
- 96
Build patch 7.1, updated 9/24/2026
Sub DPS
Weapons
- 1
Tulaytullah's Remembrance ★★★★★ - 2
Vivid Notions ★★★★★ - 3
Skyward Atlas ★★★★★ - 4
Flowing Purity ★★★★ - 5
Mappa Mare ★★★★
Artifacts
- 1
Obsidian Codex4-piece - 2
Viridescent Venerer4-piece - 3
Scroll of the Hero of Cinder City4-piece
A short build based on community data: role — sub dps, options go from best to fallback. A detailed guide hasn't been written yet.
You can also check
- KeqingMains Quick Guide — KQMEN
Guides by other authors on other sites — in-depth breakdowns written by players.
Sources: genshin.gg. Texts are our own summary. Found a mistake in this build? · Improve this guide
Teams
Also appears in other teams
Is it worth pulling team damage gain, gcsim simulation
How much the whole team's damage grows compared to C0 with Flowing Purity (R5). Gains are cumulative: C2 includes C1.
Neither the weapon nor the first constellation adds much — better save your pulls for new characters.
How we calculated
The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with Flowing Purity: 94,277 damage per second.
The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17
Talents
Rite of Dispelling Winds
Normal Attack Performs up to 3 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and fires off a shot, dealing AoE Anemo DMG. Plunging Attack Plunges towards the ground from mid-air, damaging all opponents along the path. Deals AoE Anemo DMG upon impact with the ground.
Scaling
| 1-Hit DMG | 96.5% |
|---|---|
| 2-Hit DMG | 85.4% |
| 3-Hit DMG | 134.6% |
| Charged Attack DMG | 264.7% |
| Charged Attack Stamina Cost | 50.0 |
| Plunge DMG | 112.3% |
| Low/High Plunge DMG | 225%/281% |
Airborne Disease Prevention
It's time for the real bash bros to step up! Ifa calls Cacucu in as backup. After using this skill, Ifa gains 80 Nightsoul points and enters the **Nightsoul's Blessing** state. In the Nightsoul's Blessing state, Ifa will hover with Cacucu's help. When he uses Normal Attacks in this state, he will use different kinds of **Supporting Fire** depending on whether you Tap or Hold, firing Tonicshots that are capable of healing all party members. Additionally, Holding the Elemental Skill Airborne Disease Prevention while Ifa is in Nightsoul's Blessing will cause him to use a Nightsoul-aligned Plunging Attack. Letting go of the skill button will interrupt this Plunging Attack to maintain his hover. If Ifa lands due to this Plunging Attack, his Nightsoul's Blessing state will end.
Scaling
| Tonicshot DMG | 240.0% |
|---|---|
| Tonicshot Healing On Hit | 36.3% Elemental Mastery+105.9 |
| Nightsoul Point Limit | 80.0 |
| CD | 7.5s |
Compound Sedation Field
Fires a Therapeutic Sedative at a (temporarily aggressive) opponent. The sedative will explode on impact, creating a restraining wind current that pulls nearby objects and opponents in while dealing Nightsoul-aligned AoE Anemo DMG. When the Therapeutic Sedative hits an opponent affected by Hydro/Pyro/Cryo/Electro, it will apply a **Sedation Mark** to them.
Scaling
| Skill DMG | 915.3% |
|---|---|
| Sedation Mark DMG | 196.1% |
| CD | 15.0s |
| Energy Cost | 60 |
Passive talents
Field Medic's Vision
When Ifa is in the Nightsoul's Blessing state, every 1 Nightsoul point out of the current total in his entire party will grant him 1 **Rescue Essentials** point. Rescue Essentials will increase the Swirl, Stellar Swirl, Electro-Charged, and Lunar-Charged reaction DMG dealt by nearby party members.
Mutual Aid Agreement
When nearby party members trigger Nightsoul Bursts, Ifa's Elemental Mastery increases by 80 for 10s.
Night Realm's Gift: Focused Emergency Rescue
After his Nightsoul points are exhausted, Ifa will switch to consuming Phlogiston to maintain his Nightsoul's Blessing. While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ifa. When the active character is a certain height in the air, the following will occur when switching to Ifa: Ifa will enter the Nightsoul's Blessing state and gain 32 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team.
Tactical Warm Compress Bandaging
While in an area with Phlogiston Mechanics within Natlan, when the current active party member or indwelt saurian has less than 40% HP, Ifa will consume 10 Phlogiston and restore 40% of their HP. This effect can trigger once every 10s, and does not take effect in Domains, Trounce Domains, or the Spiral Abyss.
Constellations
Vitiferous Elixir's Concoction
When **Supporting Fire** hits an opponent, it will restore 6 Energy for Ifa. One such Energy restoration can be triggered once every 8s.
Guiding Spirit of Ballistic Prayer
When Ifa is in the Nightsoul's Blessing state, every Nightsoul point the party has above a total of 60 will grant Ifa 4 additional **Rescue Essentials** points. Additionally, Ifa's Rescue Essentials limit is increased by 50. You must first unlock the Ascension Talent **Field Medic's Vision**.
Rebuttal in Negotiations With the Night
Increases the Level of **Airborne Disease Prevention** by 3. Maximum upgrade level is 15.
Decayed Vessel's Permutation
The restraining wind current created by the Elemental Burst **Compound Sedation Field** has its duration extended to 3s. Additionally, Ifa gains 100 Elemental Mastery for 15s after using his Elemental Burst Compound Sedation Field.
Vow of Universal Coexistence
Increases the Level of **Compound Sedation Field** by 3. Maximum upgrade level is 15.
Oath on a Feathered Knot
When Ifa uses the Hold version of his **Supporting Fire**, there is a 50% chance that he will fire an additional Tonicshot that deals 120% of Ifa's ATK as Anemo DMG. This DMG is considered Normal Attack DMG. Additionally, when he is not in combat, Ifa will consume 20% less Nightsoul points and Phlogiston in his Nightsoul's Blessing state.