Profile
A visitor who once appeared in an Abyssal rift and the Primordial Sea, this solitary warrior mentored Tartaglia in the martial arts.
Stats at level
Lv.- Base HP
- 12,417
- Base ATK
- 359
- Base DEF
- 806
- CRIT DMG
- 88.4%
Build patch 7.1, updated 10/3/2026
Freeze main DPS
Weapons
- 1
Azurelight ★★★★★Signature, on the 7.1 weapon banner (phase 2) - 2
Haran Geppaku Futsu ★★★★★ - 3
Mistsplitter Reforged ★★★★★ - 4
Primordial Jade Cutter ★★★★★ - 5
Calamity of Eshu ★★★★Best 4★ - 6
Finale of the Deep ★★★★Craftable - 7
The Black Sword ★★★★Battle Pass
Artifacts
- 1
Finale of the Deep Galleries4-piece — best option - 2
Marechaussee Hunter4-piece, if Furina is in the team - 3
Blizzard Strayer4-piece, against enemies that can be frozen - 4

Finale of the Deep Galleries + Gladiator's Finale2 + 2, temporary
In short: Skirk is a main DPS who only shines in a team made entirely of Hydro and Cryo characters. Almost all of her damage comes from Normal Attacks during Seven-Phase Flash, so the build is classic: ATK sands, Cryo goblet, crit circlet. She needs no Energy Recharge at all — her Burst spends Serpent's Subtlety, not energy.
How she plays: tapping Havoc: Warp grants 45 Serpent's Subtlety and enters Seven-Phase Flash: her attacks get a Cryo infusion that can't be overridden. While the mode is active, her Burst turns into Havoc: Extinction — it costs no Subtlety and buffs her Normal Attacks until the mode ends. When allies trigger Freeze, Superconduct, Cryo Swirl or Cryo Crystallize, a Void Rift appears near the enemy. Skirk absorbs Rifts with her Burst and Charged Attack, gaining Subtlety and a damage bonus. Outside the mode, at 50+ Subtlety, the regular Havoc: Ruin is available — one strong AoE hit.
Why only Hydro and Cryo: her second passive grants up to three stacks of Death's Crossing when Hydro allies deal Hydro hits and Cryo allies deal Cryo hits. At three stacks her Seven-Phase Flash Normal Attacks deal 170% damage. Her third passive raises everyone's Elemental Skill level by 1 in a pure Hydro/Cryo team. Any other element in the team cuts her damage hard.
Stats: ATK 2000–2100+, Crit Rate 70–80%, Crit DMG 200%+. Energy Recharge and Elemental Mastery aren't needed.
Partners: Escoffier is her main partner: she heals, applies Cryo and shreds Hydro and Cryo RES by 55% when the whole team is of those elements. Furina buffs the whole team's damage. Vodyanitsa also heals and shreds resistance. Shenhe boosts Cryo damage, while Yelan and Xingqiu apply Hydro off-field.
Constellations: Skirk is complete at C0. The most noticeable first step is C1: every absorbed Rift summons a crystal blade dealing 500% of her ATK. C2 gives +10 Subtlety and +70% ATK after Havoc: Extinction. C6 adds coordinated attacks and damage reduction.
Weaknesses: she only works in Freeze with Hydro and Cryo, and her best teams rely on the expensive 5★ Escoffier and Furina. New players will need time to get used to the mode and to absorbing Rifts on time.
On the banners: Skirk returns in the second phase of 7.1, from October 13, together with Escoffier and her sword Azurelight.
You can also check
- KeqingMains Quick Guide — KQMEN
Guides by other authors on other sites — in-depth breakdowns written by players.
Sources: Game8, genshin.guru, Genshin-info.ru, Wotpack. Texts are our own summary. Found a mistake in this build? · Improve this guide
Rotation
Seven-Phase Flash
- Supports E/Q
- E
- Q
- M1-M2-M3-M4-M5
- M1-M2-M3-M4-M5
- CA
- M1-M2-M3-M4-M5
- M1-M2-M3-M4-M5
Legend: E — Skill, E (hold) — hold Skill, Q — Burst, M1-M2-M3 — Normal Attack string, CA — Charged Attack.
Teams
Freeze with Vodyanitsa
Also appears in other teams
Is it worth pulling team damage gain, gcsim simulation
How much the whole team's damage grows compared to C0 with Calamity of Eshu (R5). Gains are cumulative: C2 includes C1.
If you pick one, the weapon gives more — and weapon banner pulls don't use up your character pity either.
How we calculated
The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with Calamity of Eshu: 117,190 damage per second.
The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17
Video guides YouTube, plays on click
Talents
Havoc: Sunder
Normal Attack Performs up to 5 consecutive attacks. Charged Attack Consumes a certain amount of Stamina to hurl a spinning crystal spear, dealing DMG to opponents ahead. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Scaling
| 1-Hit DMG | 107.8% |
|---|---|
| 2-Hit DMG | 98.4% |
| 3-Hit DMG | 64.1%+64.1% |
| 4-Hit DMG | 120.2% |
| 5-Hit DMG | 163.9% |
| Charged Attack DMG | 132.1%×2 |
| Charged Attack Stamina Cost | 20.0 |
| Plunge DMG | 126.4% |
| Low/High Plunge DMG | 253%/316% |
Havoc: Warp
Imitates the combat style of "The Foul." Produces different effects depending on whether you Tap or Hold. Tap Skirk gains 45 **Serpent's Subtlety** and switches to **Seven-Phase Flash** mode. Hold Skirk gains 45 Serpent's Subtlety and will continuously move at high speed. Her interruption resistance is increased in this state. During this time, Skirk can control her movement direction and move atop water. She can also use this Skill again to end rapid movement prematurely.
Scaling
| 1-Hit DMG | 262.6% |
|---|---|
| 2-Hit DMG | 236.8% |
| 3-Hit DMG | 149.7%+149.7% |
| 4-Hit DMG | 159.2%+159.2% |
| 5-Hit DMG | 388.7% |
| Charged Attack DMG | 88.1%×3 |
| Charged Attack Stamina Cost | 20.0 |
| Plunge DMG | 126.4% |
| Low/High Plunge DMG | 253%/316% |
| Seven-Phase Flash Mode Duration | 12.5s |
| Max Serpent's Subtlety | 100.0 |
| CD | 8.0s |
Havoc: Ruin
Skirk's Elemental Burst is not reliant on Elemental Energy but instead on **Serpent's Subtlety**. When Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal AoE Cryo DMG. At the same time, the DMG dealt by an instance of this Elemental Burst will be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose. When Skirk is in **Seven-Phase Flash** mode, Havoc: Ruin will be replaced by Havoc: Extinction. Havoc: Extinction A special Elemental Burst that can be used even without consuming Serpent's Subtlety. After using it, Skirk will gain the "All Shall Wither" effect, which will last until Seven-Phase Flash ends. After unlocking the Ascension Talent **Reason Beyond Reason**, she can also absorb nearby Void Rifts. While "All Shall Wither" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using Havoc: Extinction, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed. This effect will be canceled when it has triggered 10 times.
Scaling
| Slash DMG | 221.0% ×5 |
|---|---|
| Final Slash DMG | 368.3% |
| Serpent's Subtlety Bonus | 34.78% ATK Per Point |
| 0/1/2/3 Void Rift Absorption DMG Bonus | 8.0%/12.0%/16.0%/20.0% |
| CD | 15.0s |
Passive talents
Reason Beyond Reason
When nearby party members trigger Frozen, Superconduct, Stellar-Conduct, Cryo Swirl, Stellar Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once. Skirk can use the following methods to absorb nearby Void Rifts: · When she hits an opponent with a Charged Attack in her **Seven-Phase Flash** mode. · When she uses the special Elemental Burst Havoc: Extinction while in Seven-Phase Flash mode. · When she Holds her Elemental Skill Havoc: Warp to engage in rapid movement. Each Rift absorbed will grant her 8 **Serpent's Subtlety** points.
Return to Oblivion
When nearby Hydro party members' Hydro attacks hit opponents, or when nearby Cryo party members apart from Skirk hit opponents with Cryo attacks, Skirk will gain the "Death's Crossing" effect for 20s. Max 3 stacks, each stack's duration is counted independently. Each character can grant Skirk at most 1 "Death's Crossing" stack by this means. Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in **Seven-Phase Flash** mode to 110%/120%/170% of its original DMG and the DMG dealt when using her Elemental Burst Havoc: Ruin to 105%/115%/160% of its original DMG.
Mutual Weapons Mentorship
When all party members are either Hydro or Cryo, and if there is at least 1 Hydro and 1 Cryo character, your own party members' Elemental Skill Level is increased by 1.
Constellations
Far to Fall
Enhances the effects of the Ascension Talent **Reason Beyond Reason**: Every Void Rift absorbed will summon a crystal blade to attack nearby opponents, dealing 500% of Skirk's ATK as Cryo DMG. This DMG is considered Charged Attack DMG. You must first unlock the Ascension Talent Reason Beyond Reason.
Into the Abyss
After unleashing her Elemental Skill Havoc: Warp, Skirk will gain 10 additional **Serpent's Subtlety** points. When using her Elemental Burst Havoc: Ruin, the DMG of this Elemental Burst instance will be increased by taking up to 10 more Serpent's Subtlety points into account. Additionally, within 12.5s after Skirk unleashes the special Elemental Burst Havoc: Extinction while in her **Seven-Phase Flash** mode, her ATK is increased by 70%. This effect will be canceled when she leaves the Seven-Phase Flash mode.
Serendipitous Sin
Increases the Level of **Havoc: Ruin** by 3. Maximum upgrade level is 15.
Fractured Flow
Enhances the effects of the Ascension Talent **Return to Oblivion**: Each Death's Crossing stack also increases Skirk's ATK by 10%/20%/40%. You must first unlock the Ascension Talent Return to Oblivion.
End of Wishes
Increases the Level of **Havoc: Warp** by 3. Maximum upgrade level is 15.
To the Source
Each Void Rift Skirk absorbs via the effects of the Ascension Talent **Reason Beyond Reason** will grant her 1 Havoc: Sever stack. She can consume such stacks to initiate coordinated attacks and decrease the DMG she takes while in **Seven-Phase Flash** mode. These stacks last for 15s, and each stack's duration is counted independently (max 3 stacks). You must first unlock the Ascension Talent "Reason Beyond Reason." Havoc: Sever · When Skirk uses the Elemental Burst Havoc: Ruin, she will consume all Havoc: Sever stacks to initiate a coordinated attack in which each Havoc: Sever stack will deal 750% of Skirk's ATK as Cryo DMG. This DMG is considered Elemental Burst DMG. · When she uses Normal Attacks while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed when her third or fifth sequenced attacks hit an opponent to launch 3 coordinated attacks. Each coordinated attack deals 180% of Skirk's ATK as Cryo DMG. This damage is considered Normal Attack DMG. · When Skirk takes DMG while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed to decrease this DMG instance by 80% and attack nearby opponents 3 times, with each attack dealing 180% of Skirk's ATK as Cryo DMG. This DMG is considered Charged Attack DMG.