Childlike Dreams Cherished

Prune

★★★★AnemoCatalyst
Constellation
Turris Venefica
Region
Mondstadt
Birthday
November 20
Released in version
6.6
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Profile

A diminutive Witch Hunter who has journeyed all the way from Nod-Krai with the singular purpose of rooting out a witch who, to hear her tell it, has committed every sin imaginable — including bullying little kids!

Stats at level

Lv. 90
Base HP
9,679
Base ATK
221
Base DEF
580
ATK
24.0%

Build patch 7.1, updated 10/4/2026

Hexerei sub DPS and buffer

Weapons

  1. 1Skyward Atlas ★★★★★
  2. 2Memory of Dust ★★★★★
  3. 3Oathsworn Eye ★★★★Event weapon
  4. 4Thrilling Tales of Dragon Slayers ★★★3★, ATK buff for the main DPS
  5. 5Favonius Codex ★★★★If you're short on energy
  6. 6Flowing Purity ★★★★
  7. 7Hakushin Ring ★★★★

Artifacts

  1. 1Viridescent Venerer4-piece — best option
  2. 2A Day Carved From Rising Winds4-piece, in Hexerei teams
  3. 3Noblesse Oblige4-piece, if no one else in the team wears it
SandsATK% / Energy Recharge
GobletATK%
CircletATK%
SubstatsATK% > ATK > Energy Recharge
Talent priorityElemental Burst > Elemental Skill > Normal Attack

In short: Prune is a 4★ Anemo support who attacks off-field and boosts the team's damage. Her buff scales with her own ATK, so her build is almost entirely ATK, and weapons are chosen for high base ATK.

How she plays: her Skill, Ring-A-Ding-Ding! Hexhunter Chime, deals Anemo damage. If it triggers Swirl, for 6 seconds it changes so that the Banehunter Oathhammer takes on the swirled element and Prune knocks it into enemies. Her Burst, The Bell Tolls! The Hunt Is On!, summons a bell that follows the active character and deals AoE Anemo damage. When the bell triggers Swirl, a hammer with that element appears next to the enemy.

The main buff: after an infused hammer hits, allies get a damage bonus of 0.025% for every point of Prune's ATK above 2000. The higher her ATK, the stronger the buff — so ATK goes on both main stats and substats, and Energy Recharge only as needed.

Stats: ATK as high as possible; the buff only starts working above 2000. Get just enough Energy Recharge for her Burst to be ready every rotation.

Partners: she shines most in Hexerei teams: Varka and Venti trigger Swirl and get her buff, Nicole adds ATK, Durin attacks off-field. Outside Hexerei Prune works as a regular Anemo sub DPS — for example with Clorinde or Xiao.

Constellations: C2 is the recommended stop: Prune gains ATK during her Burst, so the team buff grows. C1 restores energy, C4 makes the hammer bounce. C6 is the best: the bell lasts 4 seconds longer, and allies gain ATK after triggering reactions.

Weaknesses: without Pyro, Hydro, Electro or Cryo to swirl, her kit barely works. Her buff is weaker than 5★ supports', and her full potential needs constellations.

You can also check

Guides by other authors on other sites — in-depth breakdowns written by players.

Sources: Game8. Texts are our own summary. Found a mistake in this build? · Improve this guide

Rotation

  1. Q
  2. E
  3. E
  4. switch
The first E triggers Swirl and infuses the hammer with that element; the second throws it, and the hit buffs the team. The bell from Q triggers Swirl on its own and summons hammers.

Legend: E — Skill, E (hold) — hold Skill, Q — Burst, M1-M2-M3 — Normal Attack string, CA — Charged Attack.

Teams

Hexerei (Varka)

Hexerei (Venti)

Aggravate (Clorinde)

Also appears in other teams

Mono Pyro (Varka)

Recommended in: Varka

Is it worth pulling team damage gain, gcsim simulation

How much the whole team's damage grows compared to C0 with Favonius Codex (R5). Gains are cumulative: C2 includes C1.

  1. C1+11.3% (+11.3% vs previous)nice, not essential
  2. C2+13.7% (+2.4% vs previous)safe to skip
  3. C3+14.1% (+0.4% vs previous)safe to skip
  4. C4+15.7% (+1.6% vs previous)safe to skip
  5. C5+16.1% (+0.4% vs previous)safe to skip
  6. C6+20.7% (+4.6% vs previous)safe to skip
How we calculated

The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with Favonius Codex: 118,834 damage per second.

The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17

Talents

Normal Attack

Badaboom! Hexbuster Hammer

Normal Attack Performs up to 3 attacks by swinging the Banehunter Oathhammer, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and performs an upward hammer swing, dealing Anemo DMG to opponents in front. Plunging Attack Calling upon the power of Anemo, she plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground.

Scaling
1-Hit DMG87.5%
2-Hit DMG86.9%
3-Hit DMG122.4%
Charged Attack DMG240.3%
Charged Attack Stamina Cost50.0
Plunge DMG112.3%
Low/High Plunge DMG224.6%/280.6%
Elemental Skill

Ring-A-Ding-Ding! Hexhunter Chime

Determined to take down the "evil" witch and save her beloved Descartes, Prune unleashes the power of the wind! She strikes at the Witchlure Bell using her Banehunter Oathhammer, dealing Anemo DMG. If Prune triggers a Swirl or Stellar Swirl reaction in the opponent with this attack, her Ring-A-Ding-Ding! Hexhunter Chime is changed to Clang Clang! Witch-tribution Comes! for the next 6s. Clang Clang! Witch-tribution Comes! Ensconces the **Banehunter Oathhammer** in the element involved in the earlier Swirl or Stellar Swirl reaction. After tapping to unleash, Prune will launch a midair kick at the Banehunter Oathhammer, dealing DMG to opponents in front of her of the corresponding elemental type.

Scaling
Ring-A-Ding-Ding! Hexhunter Chime DMG301.4%
Clang Clang! Witch-tribution Comes! DMG368.2%
CD15.0s
Elemental Burst

The Bell Tolls! The Hunt Is On!

Prune gently swings the Witchlure Bell, dealing Anemo DMG to nearby opponents. After this, the Bell will enter the Hunter-Seeker mode. Witchlure Bell: Hunter-Seeker In this mode, the Witchlure Bell will follow the current active character, attacking surrounding opponents at intervals and dealing AoE Anemo DMG. This DMG is considered Elemental Burst DMG.

Scaling
Skill DMG174.5%
Witchlure Bell DMG126.8%
Hunter-Seeker Mode Duration12.0s
CD18.0s
Energy Cost70

Passive talents

Verdict and Punishment

During the Elemental Burst **The Bell Tolls! The Hunt Is On!**, after the Witchlure Bell in Hunter-Seeker mode deals DMG to an opponent, if this DMG triggers Swirl or Stellar Swirl in an opponent, it will also summon a **Banehunter Oathhammer** that will deal 150% of Prune's ATK as DMG to them, with the DMG Type matching the Elemental Conversion from the Swirl or Stellar Swirl. This DMG is considered Elemental Burst DMG.

Tolling Synchronicity

After Prune hits an opponent with the **Banehunter Oathhammer** that has undergone Elemental Conversion, other nearby party members will gain the Tolling Rally effect for 5s: When Normal, Charged, or Plunging Attacks, or Elemental Skills and Bursts deal DMG to opponents, that attack's DMG will be increased based on the portion of Prune's ATK in excess of 2,000 when they become affected by the Tolling Rally effect. Every excess ATK point increases that instance of DMG by 0.025%, up to a total of 50% max.

Tinker-Tink, Clank, and Bang!

Has a 10% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is the same as the resulting material.

Constellations

C1

With a Vow to Rescue, the Journey Begins

After the **Banehunter Oathhammer** that has undergone Elemental Conversion hits an opponent, Prune will regain 2 Energy. This effect can occur once every 1.8s.

C2

Useful for Cleaning Messy Baggage, Elemental Powers Are Indeed

During the Elemental Burst **The Bell Tolls! The Hunt Is On!**, when the Witchlure Bell is in Hunter-Seeker mode, Prune gains the Hunt the Witch effect: Prune's ATK increases by 10%, and when the Witchlure Bell and the **Banehunter Oathhammer** that has undergone Elemental Conversion hits an opponent, it further increases her ATK by 5%. Prune's ATK can be increased by up to 40% in this way. The original instance of the above effect will be removed if "The Bell Tolls! The Hunt Is On!" is used again during this time.

C3

The Caravan Exits the Mountain Pass, the Scenery Once More Changed

Increases the Level of **The Bell Tolls! The Hunt Is On!** by 3. Maximum upgrade level is 15.

C4

Looking Back Following the Wind, One's Shadow Still Halved

After the **Banehunter Oathhammer** that has undergone Elemental Conversion hits an opponent, it will ricochet and land on a nearby opponent, dealing 80% ATK as DMG of the corresponding Elemental Type.

C5

100 Defeats? No Problem, Tomorrow, We Go Again

Increases the Level of **Ring-A-Ding-Ding! Hexhunter Chime** by 3. Maximum upgrade level is 15.

C6

And That's the Story! Share It With Your Friends!

The duration of the Witchlure Bell's Hunter-Seeker mode from the Elemental Burst **The Bell Tolls! The Hunt Is On!** is extended by 4s. Additionally, after party members affected by Tolling Rally trigger any Elemental Reaction, they will cause Prune and the other current active character(s) affected by Tolling Rally to gain 350 ATK for 5s.

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