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A wayfaring figure whose identity is a mystery. He dresses like a mountain ascetic, but he certainly does not act the part.
Stats at level
Lv.- Base HP
- 10,164
- Base ATK
- 328
- Base DEF
- 607
- CRIT Rate
- 24.2%
Build patch 7.1, updated 9/24/2026
Main DPS
Weapons
- 1
Tulaytullah's Remembrance ★★★★★ - 2
Reliquary of Truth ★★★★★ - 3
Vivid Notions ★★★★★ - 4
Lost Prayer to the Sacred Winds ★★★★★ - 5
The Widsith ★★★★
Artifacts
- 1
Desert Pavilion Chronicle4-piece - 2
Shimenawa's Reminiscence4-piece - 3
Echoes of an Offering4-piece - 4

Desert Pavilion Chronicle + Viridescent Venerer2 + 2 - 5

Desert Pavilion Chronicle + Shimenawa's Reminiscence2 + 2
Wanderer is on field DPS.
Faruzan is his BiS support, specifically made for him, and useful for other anemo DPS. After Wanderer uses skill, he enters a mode where he is in the air. He gets a different stamina bar, and he can absorb 4 different elements, max 2 at once (changes with constellation). Depending which element, he gets a buff.
When attacking either NA or CA, eventually you can see a little shiny sign pop up on Wanderer, and when used sprint, he releases 4 things (idk name) that attack the enemy, (scales off of atk).
He is primarily NA dps, but can be played with both styles.
Guide authors: Arisa
You can also check
- KeqingMains Quick Guide — KQMEN
Guides by other authors on other sites — in-depth breakdowns written by players.
Sources: genshin.gg. Texts are our own summary. Found a mistake in this build? · Improve this guide
Teams
Also appears in other teams
Is it worth pulling team damage gain, gcsim simulation
How much the whole team's damage grows compared to C0 with The Widsith (R5). Gains are cumulative: C2 includes C1.
If you pick one, the first constellation gives more than the weapon.
How we calculated
The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with The Widsith: 56,368 damage per second.
The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17
Talents
Yuuban Meigen
Normal Attack Performs up to 3 attacks using wind blades, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
Scaling
| 1-Hit DMG | 135.8% |
|---|---|
| 2-Hit DMG | 128.5% |
| 3-Hit DMG | 94.2%+94.2% |
| Charged Attack DMG | 237.7% |
| Charged Attack Stamina Cost | 50.0 |
| Plunge DMG | 112.3% |
| Low/High Plunge DMG | 225%/281% |
Hanega: Song of the Wind
Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state. Windfavored The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina. The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties: ·Persistently consumes Kuugoryoku Points to maintain this hovering state. ·When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint. ·Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height. Running out of Kuugoryoku Points will end the Windfavored state. A second cast during the duration of Windfavored will also end it.
Scaling
| Skill DMG | 171.4% |
|---|---|
| Kuugo: Fushoudan DMG | 153.7% Normal Attack DMG |
| Kuugo: Toufukai DMG | 143.0% Charged Attack DMG |
| Initial Kuugoryoku Points | 100 |
| CD | 6.0s |
Kyougen: Five Ceremonial Plays
Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG. If the character is in the Windfavored state due to the skill "Hanega: Song of the Wind," Windfavored state will end after casting.
Scaling
| Skill DMG | 265.0%×5 |
|---|---|
| CD | 15.0s |
| Energy Cost | 60 |
Passive talents
Jade-Claimed Flower
If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s): ·Hydro: Kuugoryoku Point cap increases by 20. ·Pyro: ATK increases by 30%. ·Cryo: CRIT Rate increases by 20%. ·Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way once every 0.2s. You can have up to 2 different kinds of these buffs simultaneously.
Gales of Reverie
When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each. For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.
Strum the Swirling Winds
Mora expended when ascending Bows and Catalysts is decreased by 50%.
Constellations
Shoban: Ostentatious Plumage
When in the Windfavored state, the Attack SPD of the Wanderer's Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%. Additionally, the wind arrows fired by the Ascension Talent "Gales of Reverie" will deal an additional 25% of his ATK as DMG. You must first unlock the Ascension Talent "Gales of Reverie."
Niban: Isle Amidst White Waves
When in the Windfavored state, Kyougen: Five Ceremonial Plays will see its DMG increased by 4% per point of difference between the max amount of Kuugoryoku Points contrasted with Kuugoryoku's present capacity when using this skill. Through this method, you can increase Kyougen: Five Ceremonial Plays's DMG by a maximum of 200%.
Sanban: Moonflower Kusemai
Increases the Level of Kyougen: Five Ceremonial Plays by 3. Maximum upgrade level is 15.
Yonban: Set Adrift into Spring
When casting Hanega: Song of the Wind, should the Ascension Talent "Jade-Claimed Flower" be triggered, the character will gain buffs in correspondence to the contacted Elemental Type(s), and also obtain a random untriggered buff. A maximum of 3 such corresponding elemental buffs can exist simultaneously. You must first unlock the Ascension Talent "Jade-Claimed Flower."
Matsuban: Ancient Illuminator From Abroad
Increases the Level of Hanega: Song of the Wind by 3. Maximum upgrade level is 15.
Shugen: The Curtains' Melancholic Sway
When the Wanderer actively hits an opponent with Kuugo: Fushoudan while in the Windfavored state, the following effects will occur: ·Deals an additional instance of Kuugo: Fushoudan at the position hit, dealing 40% of the attack's original DMG. This DMG will be considered Normal Attack DMG. ·When the Wanderer falls below 40 Kuugoryoku Points, restores 4 Points to him. Kuugoryoku Points can be restored in this manner once every 0.2s. This restoration can occur up to 5 times within one Windfavored duration.