Profile
Always energetic and full of life, Amber's the best — albeit only — Outrider of the Knights of Favonius.
Stats at level
Lv.- Base HP
- 9,461
- Base ATK
- 223
- Base DEF
- 601
- ATK
- 24.0%
Build patch 7.1, updated 9/24/2026
Sub DPS
Weapons
- 1
Elegy for the End ★★★★★ - 2
Favonius Warbow ★★★★ - 3
Sacrificial Bow ★★★★ - 4
The Viridescent Hunt ★★★★ - 5
End of the Line ★★★★
Artifacts
- 1
Noblesse Oblige4-piece - 2
Instructor4-piece - 3

Emblem of Severed Fate + The Exile2 + 2 - 4
Emblem of Severed Fate4-piece - 5

Emblem of Severed Fate + Noblesse Oblige2 + 2
A short build based on community data: role — sub dps, options go from best to fallback. A detailed guide hasn't been written yet.
You can also check
- KeqingMains Quick Guide — KQMEN
Guides by other authors on other sites — in-depth breakdowns written by players.
Sources: genshin.gg. Texts are our own summary. Found a mistake in this build? · Improve this guide
Teams
Is it worth pulling team damage gain, gcsim simulation
How much the whole team's damage grows compared to C0 with Favonius Warbow (R5). Gains are cumulative: C2 includes C1.
If you pick one, the weapon gives more — and weapon banner pulls don't use up your character pity either.
How we calculated
The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with Favonius Warbow: 36,964 damage per second.
The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17
Talents
Sharpshooter
Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Scaling
| 1-Hit DMG | 71.4% |
|---|---|
| 2-Hit DMG | 71.4% |
| 3-Hit DMG | 91.8% |
| 4-Hit DMG | 93.5% |
| 5-Hit DMG | 117.3% |
| Aimed Shot | 86.7% |
| Fully-Charged Aimed Shot | 223% |
| Plunge DMG | 112.3% |
| Low/High Plunge DMG | 225%/281% |
Explosive Puppet
The ever-reliable Baron Bunny takes the stage. Baron Bunny ·Continuously taunts the enemy, drawing their fire. ·Baron Bunny's HP scales with Amber's Max HP. ·When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG. Hold Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw.
Scaling
| Inherited HP | 74.4% |
|---|---|
| Explosion DMG | 222% |
| CD | 15.0s |
Fiery Rain
Fires off a shower of arrows, dealing continuous AoE Pyro DMG.
Scaling
| Fiery Rain DMG Per Wave | 50.5% |
|---|---|
| Total Fiery Rain DMG | 910% |
| Duration | 2.0s |
| CD | 12.0s |
| Energy Cost | 40 |
Passive talents
Every Arrow Finds Its Target
Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.
Precise Shot
Aimed Shot hits on weak points increase ATK by 15% for 10s.
Gliding Champion
Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.
Constellations
One Arrow to Rule Them All
Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.
Bunny Triggered
Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it. Explosion via manual detonation deals 200% additional DMG.
It Burns!
Increases the Level of Fiery Rain by 3. Maximum upgrade level is 15.
It's Not Just Any Doll...
Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.
It's Baron Bunny!
Increases the Level of Explosive Puppet by 3. Maximum upgrade level is 15.
Wildfire
Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.