Gliding Champion

Amber

★★★★PyroBow
Constellation
Lepus
Region
Knights of Favonius
Birthday
August 10
Released in version
1.0
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Always energetic and full of life, Amber's the best — albeit only — Outrider of the Knights of Favonius.

Stats at level

Lv. 90
Base HP
9,461
Base ATK
223
Base DEF
601
ATK
24.0%

Build patch 7.1, updated 9/24/2026

Sub DPS

Weapons

  1. 1Elegy for the End ★★★★★
  2. 2Favonius Warbow ★★★★
  3. 3Sacrificial Bow ★★★★
  4. 4The Viridescent Hunt ★★★★
  5. 5End of the Line ★★★★

Artifacts

  1. 1Noblesse Oblige4-piece
  2. 2Instructor4-piece
  3. 3Emblem of Severed Fate + The Exile2 + 2
  4. 4Emblem of Severed Fate4-piece
  5. 5Emblem of Severed Fate + Noblesse Oblige2 + 2
SandsEnergy Recharge
GobletPyro DMG Bonus
CircletCRIT Rate / DMG
SubstatsEnergy Recharge > CRIT Rate / DMG > ATK%

A short build based on community data: role — sub dps, options go from best to fallback. A detailed guide hasn't been written yet.

You can also check

Guides by other authors on other sites — in-depth breakdowns written by players.

Sources: genshin.gg. Texts are our own summary. Found a mistake in this build? · Improve this guide

Teams

Is it worth pulling team damage gain, gcsim simulation

How much the whole team's damage grows compared to C0 with Favonius Warbow (R5). Gains are cumulative: C2 includes C1.

Best 5★ weapon (R1)Elegy for the End
+12.8%
or
C1
First constellationone more copy of the character
+1.8%

If you pick one, the weapon gives more — and weapon banner pulls don't use up your character pity either.

  1. C1+1.8% (+1.8% vs previous)safe to skip
  2. C2+1.8% (+0% vs previous)safe to skip
  3. C3+2.9% (+1.1% vs previous)safe to skip
  4. C4+2.9% (+0% vs previous)safe to skip
  5. C5+3.5% (+0.6% vs previous)safe to skip
  6. C6+5.5% (+2% vs previous)safe to skip
How we calculated

The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with Favonius Warbow: 36,964 damage per second.

The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17

Talents

Normal Attack

Sharpshooter

Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Scaling
1-Hit DMG71.4%
2-Hit DMG71.4%
3-Hit DMG91.8%
4-Hit DMG93.5%
5-Hit DMG117.3%
Aimed Shot86.7%
Fully-Charged Aimed Shot223%
Plunge DMG112.3%
Low/High Plunge DMG225%/281%
Elemental Skill

Explosive Puppet

The ever-reliable Baron Bunny takes the stage. Baron Bunny ·Continuously taunts the enemy, drawing their fire. ·Baron Bunny's HP scales with Amber's Max HP. ·When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG. Hold Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw.

Scaling
Inherited HP74.4%
Explosion DMG222%
CD15.0s
Elemental Burst

Fiery Rain

Fires off a shower of arrows, dealing continuous AoE Pyro DMG.

Scaling
Fiery Rain DMG Per Wave50.5%
Total Fiery Rain DMG910%
Duration2.0s
CD12.0s
Energy Cost40

Passive talents

Every Arrow Finds Its Target

Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.

Precise Shot

Aimed Shot hits on weak points increase ATK by 15% for 10s.

Gliding Champion

Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.

Constellations

C1

One Arrow to Rule Them All

Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.

C2

Bunny Triggered

Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it. Explosion via manual detonation deals 200% additional DMG.

C3

It Burns!

Increases the Level of Fiery Rain by 3. Maximum upgrade level is 15.

C4

It's Not Just Any Doll...

Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.

C5

It's Baron Bunny!

Increases the Level of Explosive Puppet by 3. Maximum upgrade level is 15.

C6

Wildfire

Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.

Discussions

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