Profile
The Temple of Silence's heir. Burdened with secrets, he comes from the sands.
Stats at level
Lv.- Base HP
- 9,787
- Base ATK
- 227
- Base DEF
- 560
- Elemental Mastery
- 96
Build patch 7.1, updated 9/24/2026
Sub DPS
Weapons
- 1
Hunter's Path ★★★★★ - 2
Slingshot ★★★
Artifacts
- 1
Wanderer's Troupe4-piece - 2
Gilded Dreams4-piece - 3
Desert Pavilion Chronicle4-piece - 4

Thundering Fury + Gilded Dreams2 + 2 - 5

Thundering Fury + Emblem of Severed Fate2 + 2
A short build based on community data: role — sub dps, options go from best to fallback. A detailed guide hasn't been written yet.
You can also check
- KeqingMains Quick Guide — KQMEN
Guides by other authors on other sites — in-depth breakdowns written by players.
Sources: genshin.gg. Texts are our own summary. Found a mistake in this build? · Improve this guide
Teams
Is it worth pulling team damage gain, gcsim simulation
How much the whole team's damage grows compared to C0 with Slingshot (R5). Gains are cumulative: C2 includes C1.
Neither the weapon nor the first constellation adds much — better save your pulls for new characters.
How we calculated
The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with Slingshot: 102,591 damage per second.
The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17
Talents
Royal Reed Archery
Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Electro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged: ·Charge Level 1: Fires off an arrow carrying the power of lightning that deals Electro DMG. ·Charge Level 2: Fires off a Shadowpiercing Shot which can pierce enemies, dealing Electro DMG to enemies along its path. After the Shadowpiercing Shot is fully charged, Sethos cannot move around. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Scaling
| 1-Hit DMG | 104.0% |
|---|---|
| 2-Hit DMG | 47.0%+52.6% |
| 3-Hit DMG | 146.3% |
| Aimed Shot | 86.7% |
| Aimed Shot Charge Level 1 | 223.2% |
| Shadowpiercing Shot DMG | 252.0% ATK+242.2% Elemental Mastery |
| Plunge DMG | 112.3% |
| Low/High Plunge DMG | 224.6%/280.6% |
Ancient Rite: The Thundering Sands
Gathers the might of thunder, dealing AoE Electro DMG and quickly retreating. If this attack triggers Electro-Charged, Lunar-Charged, Superconduct, Stellar-Conduct, Overloaded, Quicken, Aggravate, Hyperbloom, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy.
Scaling
| Skill DMG | 208.1% |
|---|---|
| Energy Regeneration | 12 |
| CD | 8.0s |
Secret Rite: Twilight Shadowpiercer
Perform a secret rite, entering the "Twilight Meditation" state, during which Sethos's Normal Attacks will be converted into enemy-piercing Dusk Bolts: Deal Electro DMG to opponents in its path, with DMG increased based on Sethos's Elemental Mastery. Sethos cannot perform Aimed Shots while in this state. DMG dealt by Dusk Bolts is considered Charged Attack DMG. This effect will be canceled when Sethos leaves the field.
Scaling
| Dusk Bolt DMG Increase | 353.1% Elemental Mastery |
|---|---|
| Twilight Meditation Duration | 8.0s |
| CD | 15.0s |
| Energy Cost | 60 |
Passive talents
Black Kite's Enigma
When Aiming, the charging time is decreased by 0.285s based on each point of Sethos's current Elemental Energy. Charging time can be reduced to a minimum of 0.3s through this method and a maximum of 20 Energy can be tallied. If a Shadowpiercing Shot is fired, consume the tallied amount of Elemental Energy; if it is a Charge Level 1 shot, then consume 50% of the tallied amount of Elemental Energy.
The Sand King's Boon
Sethos gains the "Scorching Sandshade" effect, increasing the DMG dealt by Shadowpiercing Shots by 700% of Sethos's Elemental Mastery. The Scorching Sandshade effect will be canceled when any of the following conditions are met: · 5s after a Shadowpiercing Shot first hits an opponent. · After 4 Shadowpiercing Shots strike opponents. When a Shadowpiercing Shot affected by Scorching Sandshade first hits an opponent, Sethos will regain Scorching Sandshade after 15s.
Thoth's Revelation
Displays the location of nearby resources unique to Sumeru on the mini-map.
Constellations
Sealed Shrine's Spiritsong
The CRIT Rate of Shadowpiercing Shot is increased by 15%.
Papyrus Scripture of Silent Secrets
When any of the following conditions are met, Sethos gains a 15% Electro DMG Bonus for 10s that may stack twice, with each stack duration counted independently: · Consuming Elemental Energy through Aimed Shots. You must first unlock the Ascension Talent "Black Kite's Enigma" to trigger this condition. · Regaining Elemental Energy by triggering Elemental Reactions using Ancient Rite: The Thundering Sands. · Using Secret Rite: Twilight Shadowpiercer.
Ode to the Moonrise Sage
Increases the Level of Normal Attack: Royal Reed Archery by 3. Maximum upgrade level is 15.
Beneficent Plumage
When a Shadowpiercing Shot or Dusk Bolt strikes 2 or more opponents, all nearby party members gain 80 Elemental Mastery for 10s.
Record of the Desolate God's Burning Sands
Increases the Level of Secret Rite: Twilight Shadowpiercer by 3. Maximum upgrade level is 15.
Pylon of the Sojourning Sun Temple
After Shadowpiercing Shot strikes an opponent, the Elemental Energy consumed by the Ascension Talent "Black Kite's Enigma" will be returned. This effect can be triggered up to once every 15s. You must first unlock the Ascension Talent "Black Kite's Enigma."