Profile
An elusive merchant who has a fondness for glittering Mora.
Stats at level
Lv.- Base HP
- 12,397
- Base ATK
- 223
- Base DEF
- 723
- HP
- 24.0%
Build patch 7.1, updated 9/24/2026
Support
Weapons
- 1
Favonius Greatsword ★★★★ - 2
Sacrificial Greatsword ★★★★ - 3
Katsuragikiri Nagamasa ★★★★ - 4
Forest Regalia ★★★★ - 5
Skyward Pride ★★★★★
Artifacts
- 1
Noblesse Oblige4-piece - 2
Deepwood Memories4-piece - 3
Instructor4-piece - 4
The Exile4-piece - 5

Emblem of Severed Fate + The Exile2 + 2
A short build based on community data: role — support, options go from best to fallback. A detailed guide hasn't been written yet.
You can also check
- KeqingMains Quick Guide — KQMEN
Guides by other authors on other sites — in-depth breakdowns written by players.
Sources: genshin.gg. Texts are our own summary. Found a mistake in this build? · Improve this guide
Teams
Aggravate (Fischl)
Is it worth pulling team damage gain, gcsim simulation
How much the whole team's damage grows compared to C0 with Favonius Greatsword (R5). Gains are cumulative: C2 includes C1.
If you pick one, the first constellation gives more than the weapon.
How we calculated
The team comes from the open gcsim simulation database — the one closest to the teams in this guide. Only this character was changed: constellation and weapon. Teammates, artifact sets and rotation stay as in the original simulation; the whole team's substats are optimized to KQM standards separately for each weapon. C0 with Favonius Greatsword: 41,464 damage per second.
The gain depends on the team and investment: treat it as a guideline, not an exact number for your account. Original simulation · gcsim 4eda9fc, 2026-10-17
Talents
Marvelous Sword-Dance (Modified)
Normal Attack Performs up to 3 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Scaling
| 1-Hit DMG | 178.3% |
|---|---|
| 2-Hit DMG | 81.2%+85.2% |
| 3-Hit DMG | 253.8% |
| Charged Attack Spinning DMG | 123.6% |
| Charged Attack Final DMG | 224% |
| Charged Attack Stamina Cost | 40.0/s |
| Max Duration | 5.0s |
| Plunge DMG | 147.4% |
| Low/High Plunge DMG | 295%/368% |
Spirit-Warding Lamp: Troubleshooter Cannon
Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG. After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.
Scaling
| Troubleshooter Shot DMG | 265.1% |
|---|---|
| After-Sales Service Round DMG | 56.8% |
| CD | 9.0s |
Alcazarzaray's Exactitude
Summons forth the Jinni within the lamp to give the client various kinds of aid. Jinni Connects to a nearby character. The connected character will: · Continuously restore HP based on Dori's Max HP. · Continuously regenerate Energy. · Be affected by Electro. When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s. Only one Jinni can exist at one time.
Scaling
| Connector DMG | 29% |
|---|---|
| Continuous Healing | 12.0% Max HP+1412 |
| Energy Regeneration | 2.5 |
| Duration | 12.0s |
| CD | 20.0s |
| Energy Cost | 80 |
Passive talents
An Eye for Gold
After a character connected to the Jinni triggers an Electro-Charged, Lunar-Charged, Superconduct, Stellar-Conduct, Overloaded, Quicken, Aggravate, Hyperbloom, Electro Swirl, or Electro Crystallize reaction, the CD of Spirit-Warding Lamp: Troubleshooter Cannon is decreased by 1s. This effect can be triggered once every 3s.
Compound Interest
When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed. Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
Unexpected Order
Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials.
Constellations
Additional Investment
The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.
Special Franchise
When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.
Wonders Never Cease
Increases the Level of Alcazarzaray's Exactitude by 3. Maximum upgrade level is 15.
Discretionary Supplement
The character connected to the Jinni will obtain the following buffs based on their current HP and Energy: ·When their HP is lower than 50%, they gain 50% Incoming Healing Bonus. ·When their Energy is less than 50%, they gain 30% Energy Recharge.
Value for Mora
Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3. Maximum upgrade level is 15.
Sprinkling Weight
Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon: ·Electro Infusion. ·When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.