Simulate your own team's damage from your showcase right in the browser, "Is it worth pulling" for 11 more characters, Mitya and Valery marked BETA, and plenty of interface fixes.
A big update: you can now calculate the damage of your own team instead of only looking at reference numbers.
Team simulator
The team simulator takes the characters from your profile showcase and simulates their team with your builds:
enter your UID and pick a character, and their team from our simulations opens up;
anyone in your showcase gets your level, constellations, talents, weapon and refinement, sets and the exact stats of every artifact; everyone else uses the reference build;
the fight is simulated by gcsim right in your browser: no data is sent anywhere, and after the first load the engine works even offline;
you get your team’s damage compared with the reference (C0, 4★ weapon, KQM-standard stats) and each character’s contribution.
The Traveler isn’t supported yet. If a new weapon or set hasn’t been added to gcsim yet, the simulator uses the reference one and tells you so.
“Is it worth pulling” for 11 more characters
The constellation and 5★ weapon value breakdown now covers 117 characters. New additions: Yun Jin, Iansan, Varka, Odette and all seven Travelers. For characters whose teams aren’t in the gcsim database, we built the team and rotation ourselves from open guides, with a link to the source under “How we calculated”.
Leaked characters (BETA)
⚠️ Spoilers. We added Mitya and Valery marked BETA: stats, ascension materials, splash art, plus the level-up calculator. The data comes from leaks and may change before release. They aren’t in the team checker or the rotation builder.
Interface
The weapon list now shows full art instead of in-game icons that cut off long swords and bows.
Weapon icons in builds, banners and on the home page are no longer clipped by rounded corners.
On phones, character page tabs, character list filters and the Spiral Abyss floor navigation no longer spill off the screen.
A light splash screen on your first visit.
Sections that are still a long way off (for now, the rating) moved into a separate “In development” group.
The “Today” button in the calendar works again: the timeline opens on today, and pressing the button highlights the “Now” line. In list view it scrolls to “Ongoing”.
Every banner, event, update and endgame reset on one timeline, easier character and weapon picking, and a list of fixes.
Our first update since launch: there’s now a calendar, picking characters and weapons is easier, and we fixed the bugs we found in the tools.
Calendar
The calendar puts everything happening in the game on one timeline:
character banners with the featured characters’ icons and weapon banners, including past phases;
events and versions, straight from the game’s official announcements;
Spiral Abyss, Imaginarium Theater and Stygian Onslaught resets, including the expected next cycles;
developer livestream announcements once they’re out.
Zoom in to a week or out to a quarter, filter categories and jump to today. Click a bar to see its dates, artwork and a “time left” or “starts in” countdown. Times follow the server of your selected region. On phones the calendar opens as a list: “Ongoing”, “Upcoming” and “Recently ended”. The nearest events now also show up on the home page.
Easier character and weapon picking
In the team checker and the level-up calculator, the plain list is replaced with a dropdown showing icons, rarity and element. Matches are highlighted, English names work too, and you can pick with the mouse or with the arrow keys and Enter.
Fixes
Team checker
A character can no longer end up in your list twice; old duplicates are merged automatically.
Importing by UID no longer undoes clearing the list or overwrites edits you made while the showcase was loading.
If the showcase has no artifacts or weapon, the empty slots are no longer filled with the recommended build.
A team with an empty slot no longer gets “Ready for 9★”: empty slots lower the score.
Final stats are rated more fairly: zeros count, incomplete data no longer inflates the score, and an incomplete set isn’t treated as a full one.
The editor no longer accepts impossible values such as 2000% CRIT DMG.
Keyboard selection is no longer lost when things switch or refresh.
Home page
The background artwork no longer jumps when you switch search tabs.
If you spot a bug or an event is missing from the calendar, let us know via feedback.
From an idea to a website in 16 hours. Meet the database, guides and tools that mark the start of GenshinFlex.
Hello! GenshinFlex is live. Over the past 16 hours, we built this project from scratch: from the first pages to a database, guides and tools for everyday play in Genshin Impact.
We wanted to bring together the things that usually take several tabs to find: how to build a character, who to put on a team, what awaits in the Abyss and how many materials an upgrade needs. The site is free, with no ads or registration.
This is the first entry in the project’s history. Below is everything included at launch. Future news and changelogs will appear on this same page.
Home, search and everyday features
The home page brings together current wish banners, Abyss, Theater and Onslaught timers, new characters and weapons, and shortcuts to tools.
Search covers names and guide text. Recent pages and favorites help you return to useful content.
Russian, English and Spanish versions, light and dark themes, and layouts for phones and computers are available.
Select your game server to use regional timers. Navigation also links to the official interactive map.
The news banner on the home page opens the relevant entry in the full update history.
Characters, weapons and artifacts
A character database with filters, stats by level, talents, their multipliers and constellations.
A weapon database with stats, refinement effects from R1 to R5, and acquisition sources including wishes, forging and events.
Character pages include recommended weapons, artifact sets, main stats, substats, talent priorities and sample teams.
Guides and upgrade choices
A guide directory, written breakdowns, external resources and creators’ videos. Sources are linked from the guides.
Where simulation data is available, character pages include “Worth pulling?”: team damage gains from constellations and weapons using gcsim. Results apply to the stated team and simulation conditions.
Use the guide editor to suggest a guide or correction. Submissions can cover characters, weapons and endgame content and are reviewed before publication.
Abyss floors 9–12, enemies by chamber and half, conditions and team recommendations.
Cycle details, restrictions, buffs, enemies and recommended teams for Theater and Onslaught.
Cycle dates and timers, with support for community endgame guides tied to a specific cycle.
Abyss team checker
The team checker helps you prepare two teams for Floor 12:
Add characters by name, from a searchable list with element filters, or by UID through a public Enka showcase.
Edit levels, constellations, talents, weapons, artifacts and final stats.
Assign characters to either half, use recommended teams or pick teams from your roster automatically.
Get a build and half-requirement assessment with explanations, updated after edits. This is guidance, not a simulation of an actual run.
Clear a half, reset both teams or clear the roster with confirmation. Refreshing a showcase by UID keeps characters in their selected teams.
Wish tracker
The wish tracker supports importing through an in-game link, UIGF 3/4 files and manual entry. View history, pity counters, 50/50 statistics and Primogem spending, and export your history as UIGF. Repeated imports merge records without duplicates.
Rotations and leveling
The rotation builder lets you choose four characters, weapons, sets and an action sequence. Start with a team from a guide and share the result through a link.
The leveling calculator totals character, talent and weapon materials between selected levels, including EXP books, ore and Mora. It includes upgrade presets and shareable calculations.
Feedback and data
Your roster, wish history, favorites and recent pages are stored in your browser. Showcase and wish-history requests pass through the server to retrieve data from external services. Read about sources and data storage on the about page.
Use feedback to report bugs, suggest improvements or correct information. A private moderation panel is in place to handle messages and guide submissions.
Still to come
Community and run-based rankings are still in development: voting and run submissions are not available yet. We will continue expanding the content and fixing issues as the site grows.
Thanks for being here at the start. Try the tools and tell us what is missing — your feedback will help us choose what to improve next.